Guide identity and scope
Come Come is the name queried by this independent guide. An outside operator, licence, official address, app or affiliation has not been established here. A matching name or search result does not establish those facts. This guide supplies its own original arithmetic demonstration.
Virtual coins and intended audience
This demonstration has no cashier, coin purchase, deposits, withdrawals or conversion controls. Virtual coins have no cash value. Outside payment methods, charges, verification requirements, processing times and limits have not been established by this guide. This guide is intended for adults aged 18 and over. That is an audience policy, not an implemented age gate or a conclusion about local law. Virtual coins have no cash value. The demo does not enforce session limits or provide a self-exclusion account.
Practice score and stopping
Each delivery independently selects one of eight equally likely codes: 0, 1, 2, 3, 4, 6, W and W. Each listed numeric result has probability 1/8; a wicket has probability 1/4 because two codes mean W. The practice score counts non-wicket deliveries showing 0, 1 or 4, the available perfect-square values. Each such delivery adds one point, including a zero-run delivery. Other numeric values add no practice points. This is an original demo scoring rule, separate from ordinary cricket runs. Choose target 1, 2 or 3 and stake 10, 20, 50 or 100 play coins before starting. Defaults are target 1 and stake 20. Starting captures these choices and deducts one stake. Target selectors, stake selectors, balance restoration and another start lock during the over. Sound remains available. There is no pause button or mid-over collection. The over stops immediately on reaching its target, its second wicket or its sixth delivery.
Gross return and saved fractions
Let P be the exact probability of reaching the selected target before the stopping rules end the over. A hit pays gross multiplier 0.96/P; a miss pays zero. Multiply the captured stake by that full-precision multiplier to obtain raw gross return. The target button displays a multiplier rounded to four decimal places, but settlement uses its full value. Gross return includes the stake and is not profit. At settlement, add the saved fractional remainder to raw gross return, credit the whole-number part to the wallet, and save the remaining fraction. For target 1, a first delivery of 0 reaches one practice point. With stake 20 and no previous fraction, raw gross is about 23.10497569: credit 23, save about 0.10497569 and finish with 1,003 coins from 1,000. A zero-return miss preserves a saved fraction below one coin.
Restoration and unfinished reloads
The initial wallet has 1,000 virtual coins. While idle and strictly below 10, Restore balance sets it to exactly 1,000; it does not add 1,000 or clear the saved fraction. Restoration is unavailable at 10 or above and remains locked during an active over. Balance and fractional carry are saved in browser localStorage, including zero balance. Reloading an unfinished over keeps its captured stake deducted and abandons the over without refund, payment or resume. Reload restores target 1 and stake 20; it does not deduct another stake. Removing this site’s localStorage removes the saved wallet. Clearing cached files alone can leave localStorage intact.
Technical observations
Pages load Google Fonts and the Statinside visitor counter. The counter script uses site ID 44; a fallback pixel runs when scripts are disabled. Requests to the page server and these services involve network data. A local wallet and absence of account fields do not establish anonymity, log contents, retention periods or the absence of other data processing.
Frequently asked questions
Can I buy or withdraw coins?
This demonstration has no cashier, coin purchase, deposits, withdrawals or conversion controls. Virtual coins have no cash value. Outside payment methods, charges, verification requirements, processing times and limits have not been established by this guide.
Does reload deduct another stake?
Balance and fractional carry are saved in browser localStorage, including zero balance. Reloading an unfinished over keeps its captured stake deducted and abandons the over without refund, payment or resume. Reload restores target 1 and stake 20; it does not deduct another stake. Removing this site’s localStorage removes the saved wallet. Clearing cached files alone can leave localStorage intact.
Can I change target during an over?
Choose target 1, 2 or 3 and stake 10, 20, 50 or 100 play coins before starting. Defaults are target 1 and stake 20. Starting captures these choices and deducts one stake. Target selectors, stake selectors, balance restoration and another start lock during the over. Sound remains available. There is no pause button or mid-over collection. The over stops immediately on reaching its target, its second wicket or its sixth delivery.